2026 Annual Review · Filed Document

UXP349 Course Learning Outcomes: Proposed Revision

Course
UXP349 Game UX Refinement
Status
Drafted and ready; not yet in the catalog. Captures the target wording and reasoning so it is ready when the catalog change can be pushed.
Re
A proposal to replace the current UXP349 CLOs with a set that matches what the course actually produces.

01 Guiding principle

Every outcome must land in the portfolio

The course is project- and portfolio-focused. The terminal outcome is a defensible case study of the student's own invented game. So the test for every CLO is simple:

If a stated outcome does not visibly land in the final portfolio artifact, it should not be a CLO. Strip it mercilessly.

Two drafting rules follow from that:

02 Proposed CLOs

By the end of the course, students can:

03 The problem

Why the current CLOs are the wrong direction

For reference, the CLOs currently in the catalog:

The problem is not that they are imprecise. The problem is that they describe a different course. They frame UXP349 as an academic UX research study: research questions, hypotheses, a literature review, comparing measures to test those hypotheses. That is a research-methods arc, not a design-build-refine-present arc.

Run them through the guiding principle and they fail it:

The current set also says "an existing game," which would push the course toward auditing a real, shipped product. Students invent a fictional game and run with it; the work is on their own design, end to end.

04 Net

The proposed CLOs keep the verbs measurable and the nouns durable, drop the research-paper framing, and anchor every outcome to the portfolio piece the course is actually built to produce.

Filed Document · 2026 Annual Review Full Sail University